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Fate Testarossa Evening. Urbania. The museum district. A sector of the megacity full of repositories of ancient knowledge, wisdom, and timeless bygones of ages long gone by, putting their archaelogical finds on display for the masses. It is closing time about now, however, and this evening is no different from any other, as men, women, children, and school groups all begin to file out of one particular museum; The Institute Arcane.

Long known for digging up magical artifacts of ancient civilizations and studying them; most of the objects on display are inert. Time and use, and study have long drained them of their metaphysical properties, but sometimes among the findings is a trinket still containing a shard of its former power. And it just so happens, that the museum came in possession of a rather amazing new find of late. A series of stones dubbed The Thunder Stones.

Ironic really. That a freak thunderstorm begins to brew outside the museum. It came from seemingly nowhere- and is blatantly magical in nature; picking up in violent intensity as the arc of ions and plasma in the rapidly darkening skies begin to damage power lines and transformers with snapping jolts of lightning, creaming from the skies and killing power to the whole block.

Of course a museum of this caliber is not without its own power generators, and the shattering smash of a window doesn't go unnoticed without setting off an alarm and automated call for authorities.
Sigrun Stem In response to the alarm, Sigrun got on her chariot and made it here on short notice. Her eye is still hurting from last night's flash, but otherwise she's in perfect health. With security alerts having already gone off, she decides to avoid going in through the usual route, and knocks open another window.

After locking her chariot, she goes through. Once on the inside, she holds out her left hand, red runes and swirls appear in the air, magic coursing through them. Then, that vanishes. Instead, a series of gently, softly glowing green lights speed towards the walls, where they become tiny pinpricks of moving green, no longer glowing.

These pinpricks speed around the building, looking for any activity of note, and sending an alert to the masked woman as soon as they do. Until she gets any, Sigrun slowly moves forwards, bow drawn and arrow nocked.